DylserX
(Dylan Browne)
October 1, 2015, 1:30pm
58
Really cool little trailer!
I love the lighting and geometry you use in the level design. I downloaded a demo a few weeks ago and wasn’t really even “playing” the game, more so just admiring the work
I’m not sure if I got the latest demo or not though as it was a few weeks ago.
If you don’t mind me asking. What kind of lighting set up do you use? Any form of GI used? Are the lights mostly dynamic, or stationary? It kind of looks like the lighting was stationary and baked in some areas, and in others, dynamic lights were used.
Anyway, I’m really looking forward to Episode one release, and I wish you the best of success in your game
Thanks guys, yeh sure I am not using dynamic Gi for episode one, all lights are dynamic (distance field shadows) and fake gi is provided with reflection captures with r.diffusefromcaptures enabled.