Hey guys,
Sorry for the weird title, but I don’t exactly know what I’m dealing with here. I promise I’ve tried searching, so if this is just common knowledge and has been asked a billion times, I’m really sorry.
I’ve got projectile trails based on the team a player is on. Red team’s are, you guess it, red. Blue team’s are blue. The materials themselves look great. The only problem is that I think there is some form of material caching going on as throughout an entire game the trails will only be one color (for both teams). The reason I think it’s caching is because it’s random which color it is. I know the team color functionality is working fine because my camo is based on the team colors. See here:
Blue team player with blue camo (based on team color) and blue projectile trail. Looks like it’s working right? …
Read team player with red camo and blue projectile trail. Gah!
How can I prevent this trail particle from caching the material? Or, if that’s not what’s going on, what is, and how can I fix it?
Thanks in advance.