CableComponent and GameplayAbilitySystem

Hi!, i am making a simple HookAbility, using the Gameplay Ability System.

The ability itself works, and now I want to add some simple visuals to it, for now, using a simple UCableComponent, and I am wondering what is the best way to do that.

I was thinking about using a Gameplay Cue, but because the hook can attach to moving objects, the cue doesn’t need only the owners data ( the player who activated the ability ), but also the Hooked actor data ( which I have, in the HookAbility ) to update the visuals accordingly.

1. Is there a way to send that data to a GameplayCue.
2. Is that the best way to implement this, or should I not use GameplayCue here at all?

Thanks!