Cable component render

Hello there. I add a cable component to my gun. The only issue is that I dont like that kind of “roughness” as shown. I upload the render options too. Any ideas of how can I make the cable more “static” ?

Sorry for my bad english. Exactly I want the cable to be shown without trembling

Of cource. It 's obvisously better (scr1) but i need something like scr2. This happens only if the cable collides to a very close surface

331239-scr2.png

So it 's trembling while I 'm on air

Here is my code. Yeah I 've attached it to the muzzle of the gun. The strange thing is that the END of the cable is on the muzzle and the START on the line trace hit. I caught it like that because in viewport if I change the rope 's location, it 's getting bigger (scr5 and scr6) . You can also see in the screenshot of the question, in cable options says “attach END to socket name”. And I jump to location with the cable, not grabbing things
![alt text].

exactly!!!

The only issue is that I dont like
that kind of “roughness” as shown.

Could you clarify what you mean by roughness? Do you mean that it’s blurry where the barrel is?

Does it look the same when you set length to 1? Do you adjust the length when you fire it?

And you definitely need sides to be min 3; 2 would be a flat plane.

So we have a length of at least 1 and min 3 sides, right? Can we see the part of script where you attach it to the start location? How is it done? Just a trace and you feed it the resulting location vector?

But hold on. Shouldn’t you attach the component itself to the Muzzle and the end of the cable to the hit target location? What am I missing? Is this supposed to be like a grapple? I guess you’re attaching start somewhere, right?

This is what you’re after, right?

Image from Gyazo

Consider the following:

  • the cable component is attached to the Muzzle socket

  • end of the cable is attached to scene component - I called it Cable Anchor:

Image from Gyazo

Here’s my timeline:

We shoot the Anchor and the cable end is already attached to this component:

  • when you work with timelines, prepare data before it starts; otherwise you’ll be interpolating twice
  • and to get rid of motion blur:

perfect man! Thanks a lot for your help