Temp Fix found, - Set the material to translucent material.
That fixed it for me.
Temp Fix found, - Set the material to translucent material.
That fixed it for me.
Thank you very much, problem solved!
Problem solved. Thank you. Hopefully it will be fixed for 5.1
Hello all
Unfortunately it wasn’t fixed at 5.1. We were having problems not only with nanite but with metahumans, the cable component wasn’t rendering proprery.
We tried the opacity solution but, when you use it with fog, the cable becomes highly highlighted. After exaustive tests, we managed to find the problem: The Anti-Aliasing option at movie render queue
For some reason, cable components with opaque materials don’t render properly when you use more than 1 step of Temporal Anti-Alias… we used to use 8 steps.
When you use only one step, it renders propery, so you don’t need to use opacity and have problems with fog.
Hope this was helpful!
And there’s still no solution for realtime applications. Temporal Super Resolution AA (on by default) introduces this issue. Switching to TAA doesn’t make much difference. Other AA solutions are trash looking.
This is too late and we have new engines too but for people who are using 5.0 for some reason and having the same issue:
I found a way around hope it helps.
In the details panel for the cable under Rendering section check “Use attach parent bound”
This seems to fix the issue.
Cheers.