Just migrated to UE5, My blueprints that were building cables now fail, the add cable component node changes to a regular add component and fails the compile cant find the normal cable variables end point etc. Not only that all the blueprint actors present in the persistent level got their positions wiped out and they are all stacked up at 0,0,0. The plugin is loaded and I can rebuild the nodes but they didn’t stick. Next time I opened the level again they would fail. The fix was changing the loading phase to PreDefault in the CableComponent.uplugin after that the cables worked again. This file is located here: “C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Runtime\CableComponent\CableComponent.uplugin”