Hey guys,
I am building a fairly simple prototype that basically only spawns 1300 spheres from a csv-sheet.
The spheres are blueprints with some logic applied to them. Mostly they have force applied to them. The force pulls them to a gravity-center where they create a big “blob”.
When I am standing some meters away it’s all fine. But when I go closer it starts to lag like crazy.
I was thinking it has to do with higher quality rendering when I am closer - opposed to less quality when I am standing further away.
My question: what are the options I have to lower the quality of the rendering for the spheres to see whether the visual quality is what causes the performance-drop?
thanks alot in advance!
Note: I am new to UE4 and making my first prototype, so even obvious answers might help!