c4d to UE4, Multiple Material Slots

287692-prtscr.jpg

287693-prtscr-2.jpg

Hi,

Attached are two images.
The first image shows my statisc mesh with only one material slot.
The second image shows my geo in C4D, and the material tags that are on it.
For whatever reason, when I export my geo as an FBX and import into UE, I only get ONE material slot Instead of 5.

Any clue as to what I might be missing when setting this up in C4D or perhaps in the import settings for UE?

I appreciate any and all help and suggestions!

Nevermind I just figured it out.

My materials tag had a projection of “Frontal”, it needs to be set as UVW mapping.
Now to learn how to build proper UV’s since I cant rely on C4D’s native projection to get correct mapping into UE.

:slight_smile: