Running a build for installed editor via source for UE 5.6.1 generates a C4702 error via PixelStreaming2RTCModule.cpp on our build machines. The issue is identical to the following additional EPS posts:
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Both of these questions are answered with a reference to this Unreal Engine Issues and Bug Tracker (UE\-290632), however this seems to be nonexistent. The fix mentioned in one of the posts with wrapping the function with an #else and #endif allows the build to pass cleanly.
Can someone either direct us to the correct UE issue or a validated fix for this issue?