C1XX: Fatal error C1083 on project creation

Hello, I want to create a project, but when I’m trying to create it, I’m getting this message:

“Running C:/Program Files/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/lenov/OneDrive/Рабочий стол/Games/Unreal/Adventure/Adventure.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/lenov/OneDrive/???稩 ???/Games/Unreal/Adventure/Adventure.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\lenov\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for AdventureEditor (no existing makefile)
@progress push 5%
Parsing headers for AdventureEditor
Running Internal UnrealHeaderTool “C:\Users\lenov\OneDrive????稩 ???\Games\Unreal\Adventure\Adventure.uproject” “C:\Users\lenov\OneDrive????稩 ???\Games\Unreal\Adventure\Intermediate\Build\Win64\AdventureEditor\Development\AdventureEditor.uhtmanifest” -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for AdventureEditor in 1.7722193 seconds
@progress pop
Building AdventureEditor…
Using Visual Studio 2022 14.37.32824 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB memory per action, 6.53 GB available: limiting max parallel actions to 4
------ Building 6 action(s) started ------
[1/6] Resource Default.rc2
[2/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp
c1xx: fatal error C1083: ?? 㤠???䠩? ?஬??? ??? ??? C:\Users\lenov\OneDrive???+???ؐ? ???'???>\Games\Unreal\Adventure\Intermediate\Build\Win64\x64\AdventureEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.pch: No such file or directory,
Total time in Parallel executor: 1.48 seconds
Total execution time: 24.77 seconds”

[quote=“DZZc0rd, post:1, topic:1325939, full:true, username:DZZc0rd”]
Hello, I want to create a project, but when I’m trying to create it, I’m getting this message:

“Running C:/Program Files/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/lenov/OneDrive/Рабочий стол/Games/Unreal/Adventure/Adventure.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “……\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/lenov/OneDrive/???稩 ???/Games/Unreal/Adventure/Adventure.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\lenov\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for AdventureEditor (no existing makefile)
@progress push 5%
Parsing headers for AdventureEditor
Running Internal UnrealHeaderTool “C:\Users\lenov\OneDrive???稩 ???\Games\Unreal\Adventure\Adventure.uproject” “C:\Users\lenov\OneDrive???稩 ???\Games\Unreal\Adventure\Intermediate\Build\Win64\AdventureEditor\Development\AdventureEditor.uhtmanifest” -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for AdventureEditor in 1.7722193 seconds
@progress pop
Building AdventureEditor…
Using Visual Studio 2022 14.37.32824 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB memory per action, 6.53 GB available: limiting max parallel actions to 4
------ Building 6 action(s) started ------
[1/6] Resource Default.rc2
[2/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp
c1xx: fatal error C1083: ?? 㤠???䠩? ?஬??? ??? ??? C:\Users\lenov\OneDrive???+???ؐ? ???'???>\Games\Unreal\Adventure\Intermediate\Build\Win64\x64\AdventureEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.pch: No such file or directory,
Total time in Parallel executor: 1.48 seconds
Total execution time: 24.77 seconds”
[/quote] “SharedPCH.Engine.Cpp20.h.pch” is a precompiled header file, is anything corrupted? What are your specs? What version of the editor are you using?

I can’t find that SharedPCH.Engine.Cpp29.h.pch file. I don’t know.

My Spec:

CPU: Intel Core i7-8750H
GPU: Nvidia GTX 1080 with max-q design.
RAM: 16GB

Editor Version: 5.3.1

Did you get the engine from epic or github

From epic

Now I’m reinstalling the engine

Ok, but dont have special characters in your project folder so just a basic english folder

Path to my project contains russian letters

Try just plain english because according to your log there are special characters that would be russian but the engine doesnt understand russian

1 Like

This solution is worked, thank you!

No problem.