Hello, I want to create a project, but when I’m trying to create it, I’m getting this message:
“Running C:/Program Files/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/lenov/OneDrive/Рабочий стол/Games/Unreal/Adventure/Adventure.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/lenov/OneDrive/???稩 ???/Games/Unreal/Adventure/Adventure.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\lenov\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for AdventureEditor (no existing makefile) @progress push 5%
Parsing headers for AdventureEditor
Running Internal UnrealHeaderTool “C:\Users\lenov\OneDrive????稩 ???\Games\Unreal\Adventure\Adventure.uproject” “C:\Users\lenov\OneDrive????稩 ???\Games\Unreal\Adventure\Intermediate\Build\Win64\AdventureEditor\Development\AdventureEditor.uhtmanifest” -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for AdventureEditor in 1.7722193 seconds @progress pop
Building AdventureEditor…
Using Visual Studio 2022 14.37.32824 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB memory per action, 6.53 GB available: limiting max parallel actions to 4
------ Building 6 action(s) started ------
[1/6] Resource Default.rc2
[2/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp
c1xx: fatal error C1083: ?? 㤠???䠩? ???? ??? ??? C:\Users\lenov\OneDrive???+???ؐ? ???'???>\Games\Unreal\Adventure\Intermediate\Build\Win64\x64\AdventureEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.pch: No such file or directory,
Total time in Parallel executor: 1.48 seconds
Total execution time: 24.77 seconds”
[quote=“DZZc0rd, post:1, topic:1325939, full:true, username:DZZc0rd”]
Hello, I want to create a project, but when I’m trying to create it, I’m getting this message:
“Running C:/Program Files/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/lenov/OneDrive/Рабочий стол/Games/Unreal/Adventure/Adventure.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “……\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/lenov/OneDrive/???稩 ???/Games/Unreal/Adventure/Adventure.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\lenov\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for AdventureEditor (no existing makefile) @progress push 5%
Parsing headers for AdventureEditor
Running Internal UnrealHeaderTool “C:\Users\lenov\OneDrive???稩 ???\Games\Unreal\Adventure\Adventure.uproject” “C:\Users\lenov\OneDrive???稩 ???\Games\Unreal\Adventure\Intermediate\Build\Win64\AdventureEditor\Development\AdventureEditor.uhtmanifest” -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for AdventureEditor in 1.7722193 seconds @progress pop
Building AdventureEditor…
Using Visual Studio 2022 14.37.32824 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB memory per action, 6.53 GB available: limiting max parallel actions to 4
------ Building 6 action(s) started ------
[1/6] Resource Default.rc2
[2/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp
c1xx: fatal error C1083: ?? 㤠???䠩? ???? ??? ??? C:\Users\lenov\OneDrive???+???ؐ? ???'???>\Games\Unreal\Adventure\Intermediate\Build\Win64\x64\AdventureEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.pch: No such file or directory,
Total time in Parallel executor: 1.48 seconds
Total execution time: 24.77 seconds”
[/quote] “SharedPCH.Engine.Cpp20.h.pch” is a precompiled header file, is anything corrupted? What are your specs? What version of the editor are you using?