Has anyone done an Unreal Engine project with Rust? I’m interested.
Could you explain the benefits, experiences, difficulties, methods, and approaches you’ve used to integrate Rust and other technologies?
Although I currently have no idea about Rust, I wouldn’t find it difficult to learn and transition from C++ to Rust. I really wouldn’t mind moving from C++ to Rust. Obviously, not all of Unreal Engine’s native features are in Rust (like the default base project), so I would continue using C++ without any problem.
Note: I had a duplicate post. I’m deleting the previous one and continuing with this one. Thank you and sorry for the inconvenience.
I see we have some comedians here.
While you are laughing, the industry is moving forward. The ‘experimental’ phase for Rust in the Linux Kernel is officially over and it has been accepted into production (Source: The (successful) end of the kernel Rust experiment [LWN.net]). If it’s battle-tested enough for the Linux Kernel, it’s worth discussing for Game Dev.
My question stands for those actually interested in technology and not just defending the status quo: Has anyone integrated Rust with UE, and what was your workflow?