Could someone give me an example how to define a varriable in C++ then use the definition in blueprints?
Thanks, how do I go about replicating that variable as well?
UPROPERTY(BlueprintReadWrite)
float ExampleFloatVariable;
More info can be found here.
Read more Docs
UPROPERTY(BlueprintReadWrite, Replicated)
float ExampleFloatVariable;
Simply adding that in C++ isn’t enough though. As Nachtmahr has said you may want to look into the docs, specifically networking, if you want to replicate variables and use C++.