C++ using auto

threre are any problems that I should be aware (other that incorrect using) if on my unreal project I use auto

example
auto powerLevelString = FString::Printf(TEXT(“%10.1f”),myCharacter->PowerLevel);

without auto

FString powerLevelString = FString::Printf(TEXT(“%10.1f”),myCharacter->PowerLevel);

No, C++11 works in VS compiler, after it’s compiled it does not matter