C++ too few arguments

“Instigator” is already used by AActor. Change it to something like “InInstigator” and you should be fine.

And seriously… Cheers! :smiley:

Hello guys,

I am pretty new to Unreal Engine, but when today I tried to make my function BlueprintCallable, I got an error like:

If I do not use an UFUNCTION macro, its totally fine.
What the cause of this?