I started a new C++ third person project in Unreal Engine 4 and so looking at the cpp file, I noticed that I am getting red squiggly lines on some of the members I have on the starter project.
I am able to build the project so I know it’s OK. I just want to know if this is normal in C++ (Unreal development). I am a C# developer and I am new to C++ development and I get a little worried whenever I see red squiggly lines in my code.
With the recent engine update, they probably made this member variable private. When you type out FollowCamera-> wait for intellisence to kick in and display the available members/functions. Begin typing something like armlength, or setarmlength, and you should find a setter function or comparable function to access this functionality.
Sorry I can’t give you a specific function name, I can’t access the code right now.
I can’t speak to templates generated in the new version, but since 4.12 they laid the groundwork for a lot of changes that would produce compiler warnings, such as this one, in preparation for 4.13.