I am following this tutorial and I don’t get why is there “dot” at the end of the path for the mesh finding. What is the point for having “Shape_Sphere*.*Shape_Sphere”. It works either way I am just curious why creator of this tutorial made it this way.
I believe it’s simply the way blueprints are named (possibly because at their core, they are still C++ classes, but the blueprint just visualizes it in a more friendly way). Copy a blueprint reference from the content browser, and you end up with the same kind of notation.