[C++] Script cant acess playerClass?

I want a reference to my playerclass for my hud. But the player reference keeps to be null.

world = GetWorld();//getting the world
	if (world){ con = Cast<APlayerController>(world->GetFirstPlayerController());//getting the controller
                  UE_LOG(LogTemp, Warning,TEXT("WORLD")); }//This works fine
	if (con){ player = Cast<APlayerCharacter>(con->GetCharacter());//planing to get the playerclass  
                UE_LOG(LogTemp, Warning, TEXT("CON")); }//this works fine too
	if (player){ UE_LOG(LogTemp, Warning, TEXT("Player")); }//but this didnt got called...why ?

Where is this code being executed?

AOvergrownHUD::AOvergrownHUD(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)

void AOvergrownHUD::init()
	world = GetWorld();
	if (world){ con = Cast<APlayerController>(world->GetFirstPlayerController()); UE_LOG(LogTemp, Warning, TEXT("WORLD")); }
	if (con){ player = Cast<APlayerCharacter>(con->GetCharacter());  UE_LOG(LogTemp, Warning, TEXT("CON")); }
	if (player){ UE_LOG(LogTemp, Warning, TEXT("Player")); }

Override BeginPlay or PostInitComponents and call your unit function inside of that rather than the constructor.

he still dosent get the player class but thanks for awnsering

It should. Did you remove the init from the constructor?

i put everything in BeginPlay

GetCharacter isn’t a member of APlayerController, is it something you’ve added? What is GetCharacter returning? Positive it’s been set?

no its from APlayerController. And yes its returning true

You’re tryng to cast whatever GetCharacter is to a player controller. I would imagine GetCharacter returns ACharacter and not APlayerController which is why player is always false.

i tried : con->GetPawn(),con->GetCharacter(),con->GetControlledPawn() and con. Nothing works

Right, because none of those are APlayerController, they’re all APawn or derivative of it

so what should i do ?

Is APlayerCharacter something you’ve defined? What is the super class of it?

Yes this is my main player class. Its parent is Character. Thats why i tried GetCharacter().

GetPawn should do it then assuming the APawn has been possessed.

If not try PostInitComponents rather than BeginPlay.

still dosent work

Positive that what you’re spawning is of that type? That the game mode is spawning your player character type?

yes it is

If you cast to APawn or ACharacter what happens?