C++ Procedurally Generated Landscapes - My Custom Nanite-like Technique - Open Source Project

Heya, peeps. I’m showcasing an open source project that I’ve come up with which makes extremely large, modular, optimizable and procedurally generated worlds through the use of UE C++ Procedural Meshes, Perlin Noise, World Aligned Textures, Hash Tables & a custom cloud fetching chunk loading technique:

I’m interested to see if this project is something people would like so drop a comment, question, like, follow, sub, comment, question, concern or carrot and let me know what you think! Do it for open source infinite worlds!

Cheers,