Heya, peeps. I’m showcasing an open source project that I’ve come up with which makes extremely large, modular, optimizable and procedurally generated worlds through the use of UE C++ Procedural Meshes, Perlin Noise, World Aligned Textures, Hash Tables & a custom cloud fetching chunk loading technique:
I’m interested to see if this project is something people would like so drop a comment, question, like, follow, sub, comment, question, concern or carrot and let me know what you think! Do it for open source infinite worlds!
Cheers,