Hi,
I am following a tutorial on how to get the name of an object with c++. This is my code:
// Fill out your copyright notice in the Description page of Project Settings.
#include "PositionReport.h"
// Sets default values for this component's properties
UPositionReport::UPositionReport()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UPositionReport::BeginPlay()
{
Super::BeginPlay();
// ...
FString ObjectName = GetOwner()->GetName;
UE_LOG(LogTemp, Warning, TEXT("Position report for %s"),*ObjectName);
}
// Called every frame
void UPositionReport::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}
but when I try to compile it I get the error “C++ pointer to incomplete class type is not allowed” for this line of code
FString ObjectName = GetOwner()->GetName;
How do I fix this?