I’m trying to simplify my workflow of creating voxel art through MagicaVoxel and importing into Unreal.
I’m using the VOX4U plugin by mik14a (awesome plugin for this, props to him). I modified the code and rebuilt it so that I can edit the scale each time (he disabled due to issues with 5.0; enabling Nanite seems to fix this for me), but also changed the default so my setup will automatically be scaled the way I want (32 voxels per 1 meter; so 3.125 scale). This makes it as simple as drag & dropping and clicking import…
Except that each thing I import I find myself manually enabling Nanite and adding a box simplified collision. Are these actions that I can program into this/any plugin? I’ve tried searching the docs but I’m a very inexperienced programmer and haven’t been able to find anything I can understand. Any and all help appreciated, thank you!