Hello everyone,
I’m currently trying to use the [StereoPanorama][1] experimental plugin, accessible in the 4.11preview. One of the developer [said][2] it was initlally developed for 4.8. I’m trying on 4.8 because it calls assert on 4.11p.
I’ve tried to compiled the plugin with the engine
And with a basic FPS project ( myProject/Plugins/StereoPanorama/ … ).
In both case the plugin is detected and can be activated. But once activated it gave me this error :
and close the engine.
My first try with this plugin was with the 4.11preview, and after the build, the plugin produced a Content folder with several .uasset generated, and others with Binaries and Intermediate.
On 4.8 I don’t have one of these. Visual studio detects syntax error in the plugin source file, so it compiled the plugin i guess ? With is there no content in 4.8 ? Does that generate this error of module not found ?
I’ve changed the parameter
“CanContainContent” : true,
inside the .uplugin but that doesn’t change anything.
The last version of the .uplugin in the Epic Games github set this param to false (and generate Contrent folder).
Thanks a lots for any ideas.
EDIT the .uplugin:
{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "Alpha",
"FriendlyName" : "Stereo Panoramic Movie Capture",
"CreatedBy" : "Kite & Lightning",
"CreatedByURL": "http://kiteandlightning.la/",
"Category" : "Recording",
"EnabledByDefault" : false,
"CanContainContent" : true,
"Modules" :
[
{
"Name" : "StereoPanorama",
"Type": "RuntimeNoCommandlet",
"WhitelistPlatforms" :
[
"Win64"
]
}
]
}