C++ plugin failed to load in Engine and Projet folder

Hello everyone,

I’m currently trying to use the [StereoPanorama][1] experimental plugin, accessible in the 4.11preview. One of the developer [said][2] it was initlally developed for 4.8. I’m trying on 4.8 because it calls assert on 4.11p.

I’ve tried to compiled the plugin with the engine

74612-spvs.jpg

And with a basic FPS project ( myProject/Plugins/StereoPanorama/ … ).
In both case the plugin is detected and can be activated. But once activated it gave me this error :

74613-sperror.jpg

and close the engine.

My first try with this plugin was with the 4.11preview, and after the build, the plugin produced a Content folder with several .uasset generated, and others with Binaries and Intermediate.

On 4.8 I don’t have one of these. Visual studio detects syntax error in the plugin source file, so it compiled the plugin i guess ? With is there no content in 4.8 ? Does that generate this error of module not found ?

I’ve changed the parameter

“CanContainContent” : true,

inside the .uplugin but that doesn’t change anything.
The last version of the .uplugin in the Epic Games github set this param to false (and generate Contrent folder).

Thanks a lots for any ideas.

EDIT the .uplugin:

{

"FileVersion" : 3,

"Version" : 1,
"VersionName" : "Alpha",
"FriendlyName" : "Stereo Panoramic Movie Capture",
"CreatedBy" : "Kite & Lightning",
"CreatedByURL": "http://kiteandlightning.la/",
"Category" : "Recording",
"EnabledByDefault" : false,
"CanContainContent" : true,
"Modules" :
[
	{
		"Name" : "StereoPanorama",
        "Type": "RuntimeNoCommandlet",
        "WhitelistPlatforms" :
		[
			"Win64"
		]
	}
]

}

It seems plugin is not compiled, looking on directory image, it missing Binary module in Binary directory and *.uplugin contain information about that module so engine tries to load it. Try to recompile engine with this plugin there, alternatively you can try install this plugin as Game plugin, inside game C++ project, you simply place plugin in “Plugin” directory in project directory (same as you would do in engine) and recompile the project

Hi,
I tried to recompile UE4.8 and 4.9 with the plugin. The 4.9 build built the plugin, and i was able to tried it (but it asserts on this version).
Modifying the file Commit.gitdeps.xml for the patch, a Content folder is created even in 4.8. But the problem is still the same, the plugin won’t compile on 4.8
I’ve edited my question to add the .uplugin i use.
when i put the plugin inside the “Plugins” folder in my game folder, I got the same error message during the splashscreen of the editor, so i can’t compile neither

I’ve set the post as resolved for tracking purpose as i stopped using this plugin, and don’t have this issue anymore. Thanks for the help anyway.