Hello,
I Want to develop a C++ plugin.
I packaged the plugin from a mac machine:
I see that it generated only HTML5 iOS Mac binaries (well HTML5 was 1 more than I expected ).
I’m intending to make the plugin for all Platforms (well atleast to add up Windows and Android to the existing).
As far as I read in Rules I see that I have to delete all the Generated files in a build directory starting with “UE4”
(for me all of them are).
So I am assuming that after I will upload the plugin to MarketPlace than Epic will generate all the needed binaries by
themselves ? (using the WhiteListPlatforms tag?
Is that true ? or do I have to make additional Voodoo so the plugin will be available for all platforms ?
Thanks In Advance,
Roma.