[c++] Player displacement speed

Hi everyone

I’m working on 3rd person game, and I’m looking for accessing and change my player displacement speed like GroundSpeed under UDK

any idea ?

Hi ,

Try variable MaxWalkSpeed in CharacterMovement

YourPawn::YourPawn(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP)
{
....
 if (CharacterMovement)
 {
  CharacterMovement->MaxWalkSpeed = 1000;
 }
....
}

Best,