Hi, everyone!
How can I pass an additional argument to a class constructor? Should I use a custom constructor and how do I use it correctly?
I want to get something like this:
AMyActor::AMyActor(FString **MyArgument**, const class FObjectInitializer& PCIP)
: Super(PCIP)
{
do stuff using **MyArgument**;
}
To be able to do something like this:
AMyActor* const NewActor = World->SpawnActor(AMyActor, **MyArgument**, Location, Rotation);