C+ Override Actor Bounds

I want to override Actor Bounds that could be observed for example via Editor as a blue box.
I need to extend/shrink/change center of particular object.

I’ve tried overriding

void AActor::GetActorBounds(bool bOnlyCollidingComponents, FVector& Origin, FVector& BoxExtent, bool bIncludeFromChildActors) const;

But that had no effect