This is possible but I’m not sure what purpose this would serve?
What do you plan on using it for?
This is possible but I’m not sure what purpose this would serve?
What do you plan on using it for?
Take a color map from world machine (for example) to have more color variations on the landscape
Holy Cow, it worked just perfect!
Opened my project in the 4.8 version and found some artifacts - it seems that the grid pattern is rendered differently now. Didn’t have any holes at the very front of the camera in previous version. Can I fix it somehow?
I think that I fixed the issue. Found the Max Displacement controller in the details tab of the material and set it to 100. Also turned on the Crack free Displacement just in case.
Glad you fixed it, if you have the displacement fade distance set too low you will see artifacts - As for the Crack Free Displacement this just fixes splits on UV seams and shouldn’t have any effect on Landscape actors.
The holes are still bugging me. I put the “Displacement multiplier” to a value of 2000 but the holes can be seen still. And they become very apparent when you switch to the lower graphic settings. Could you tell me where can I find the fade threshold you were talking about earlier?
Any updates on the problem?
Hello Charleston,
I’ve seen you released another great pack!! Adv pack edition 3. I was hoping you were also going to look into displacement material using splatmaps more a advanced Landscape material. As Kvazimode said a color map would also be great so you would use colormap from WM for some overlay. Or a normalmap from WM would be also very cool! for some small details!! is this something in the pipeline soon? Regards decorix
OMG I can’t believe I finally solved the issue with the holes. Spent the whole day fighting with the material
So CharlestonS , if you are going to make some patch for this - I think that my info can be helpful.
Here is what I’ve done - I put the power node with the parameter inside the material as on screenshot. Then drove the “displacement multiplier” to 0 - it appears that it was the main cause of the holes in the landscape. After that you can just set the “Power” parameter to the value between 0 - 1 [mine is now 0.05]. It will now work almost the same way the “displacement multiplier” worked but with no holes now.
Very nice,Can i ask how much is it?
It’s already up on the marketplace, you can buy it here - https://www.unrealengine.com/content/495d3ea5ff9a4c189e3c43d95c92037d
It’s $19.99
Added the ability to put in some detailed textures on top of base ones. Looks a lot better now.
Glad to hear that you’re building on top of the materials!
My upcoming update for these packs includes support for detail textures and detail normals as well as splat maps and more than 3 layer blends and also fixes the tearing issue on the tessellation LOD.
Are your packs ready for 4.9 ?
I submitted all of my packs updated for 4.9 the day 4.9 was released but i haven’t been notified by Epic as to whether or not they have been updated on the marketplace yet, i will post here once i have been notified.
There are no assets in my packs which will break in 4.9 though so if you don’t want to wait for them to be updated on the marketplace you can always install them in a 4.7 project then convert to 4.9.
Any news as of yet on the update to 4.9? Thanks!!
I actually just got the email yesterday that all of my packs have now been updated to 4.9 so it should be up there now!
Does that update also include the following (My upcoming update for these packs includes support for detail textures and detail normals as well as splat maps and more than 3 layer blends and also fixes the tearing issue on the tessellation LOD) ? Or is that something else that is planned? I’m asking this because in the txt discription and online example videos I can’t see anything mentioned about this. Old content perhaps? I just want to be sure before I purchase your incredible pack!! Thanks.
At the moment the only difference in the packs is that they support 4.9 and tessellation tearing has been fixed - Splatt maps and details texture maps have not been added yet because there were some issues that made them not feasible at the moment but i do plan on adding the in the future.