Hello, my name is , and in this tutorial, we will be introducing and implementing local multiplayer concepts in Unreal Engine 4 using C++ from a blank project.
We will cover single system and split screen local multiplayer systems, focusing on core aspects of multiplayer games, including spawning, UI, generating respawn locations at runtime, disabling players, resetting local variables, and respawning. This setup requires two game controllers.
This tutorial is designed for experienced users of C++ who want to learn more about the Unreal Engine 4 systems.