Hi,
I can’t find the place in the source code where the AnimInstance sets the Bone Transforms of the SkeletalMeshComponent.
I am lost, and I can’t find the actual place where the “FinalPose” sets the Bone Transforms to the Skeletal Mesh.
Thanks.
Hi,
I can’t find the place in the source code where the AnimInstance sets the Bone Transforms of the SkeletalMeshComponent.
I am lost, and I can’t find the actual place where the “FinalPose” sets the Bone Transforms to the Skeletal Mesh.
Thanks.
It is whithin the Anim Graph of your Anim Instance