I recently changed selected “DebugGame” at the top of visual studio to try to debug to troubleshoot some code. Couldnt figure out how to use it, so I tried to put it back the way it was. Now when I compile, the unreal editor does not see my changes. If I build this is all I see:
1>------ Build started: Project: LaserTag, Configuration: Development_Game x64 ------ 1> Target is up to date. ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
I tried rebuilding, closing the UE, and visual studio but the results are similar. Does anyone know how to fix this?