I have a certain base class that I plan to extend several times into various blueprints. I am able to get the subclasses of this class using the following code:
When I am referring to skeleton classes I do not mean anything to do with Skeletal meshes, rather I am referring to classes generated and used by the engine prefixed with “SKEL_” maybe I used their name incorrectly sorry if I did. I have also seen them referred to as SKEL_ assets
Amazing idea thank you very much – For anyone that ever looks at this and wants to do the same thing I had to make some subtle changes instead of auto for the type of ClassName use FString and when checking the characters they should be capitalized