C++ Function inside Blueprint

Hello,
I’ve created class derived from UUserWidget.
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Class contains an BlueprintCallable function and BlueprintReadOnly variable.
Do you know how to make function that can be called in blueprint, because this one doesn’t show in an editor?
The variable works fine inside the blueprint.

Here is my header code:

UCLASS()
class TTT_API UTestWidget : public UUserWidget
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintCallable, Category = "HUD")
	void Fxoo();

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "HUD")
	int32 x;
	
	
};

If you add the “static” keyword before your void, does that do the trick?

Buon anno!

Thank you. It does the trick. Happy New Year:)