c++ FLatentAction how to control the update and when to call callback function

Hello! I’m confused how FLatentAction works. I have a root motion controller and i want to create a function that directly move to the location without the path finding and defines the final rotation. after the character has arrived it will execute the completed note at the BP. Something like the Move Component To function.


I’ve already looked into the UKismetSystemLibrary on how they do it. I tried to look for documentation of “FInterpolateComponentToAction” class. there is none existing yet.