I have a blueprint which inherits from a c++ class. Call it BP_A.
I have another similar class which does the same thing, call it BP_B.
If I go into BP_A and create a “Custom Event” and give it a name, BP_B can find that event and fire it. BP_A receives the event and executes the blueprint code.
If I go into BP_A and create an event in C++ code, such as the following:
public: UFUNCTION(BlueprintImplementableEvent, Category = "QuickTest") virtual void OnTestA(); UFUNCTION(BlueprintImplementableEvent, Category = "QuickTest") void OnTestB(); UFUNCTION(BlueprintNativeEvent, Category = "QuickTest") void OnTestC();
All of those events are public, but are only accessible from within BP_A. I’d like to have them available to BP_B, much like the blueprint custom events in BP_A can be called by BP_B. How do I do this?