C++ equivalent of BlueprintUpdateCamera

Hello,

I’m working on a project and I have to convert some blueprints to c++ code. Currently, I’m facing the issue of not finding the equivalent c++ function to a blueprint function call. This is BlueprintUpdateCall on Camera manager.
I don’t know what exactly is the use of this function because there is an event tick function inherited from the Actor class. The second issue is to not find the corresponding c++ class which this function is calling upon that.

The issue is in PlayerCameraManager class.

If you have any information about these problems it would be great to share it with us.
Thank you.

1 Like

Do you mean this?