C++ drive morphtargets


i have a skeletal mesh imported with the morphtargets on it and now am looking for a away to load different animations onto it. i have the animation data sitting in a custom data format file, which pretty much just holds frame and values. it’s easy to read the information but i cannot find a way to apply the data to the skeletal mesh. is there another object which needs to go in-between which than drives the animation of the skeletal mesh?

thanks in advance