I’m using 4.17 and this problem still exist. C++ structs are not listed in the Event - Parameter Struct settings even though the C++ struct type is available when assigning a variable type in the level blueprint script(i.e. the struct type is defined with USTRUCT(BlueprintType)). This is a blocker for anyone strictly using C++ to handle sequence events that pass structs on the event firing. Perhaps there should be a bug for this.
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