I’m trying to use a C++ defined struct in a Sequencer Event Track however it appears it only accepts blueprint defined stucts (basing this on the fact that only my blueprint structs show up). I have selected show C++ classes just in case as well with still no dice.
I can confirm the struct itself is exposed to blueprints via the BlueprintType specifier.
Is there a specifier I am missing to expose it again to sequencer?
I’m using 4.17 and this problem still exist. C++ structs are not listed in the Event - Parameter Struct settings even though the C++ struct type is available when assigning a variable type in the level blueprint script(i.e. the struct type is defined with USTRUCT(BlueprintType)). This is a blocker for anyone strictly using C++ to handle sequence events that pass structs on the event firing. Perhaps there should be a bug for this.