Hi there,
i made a project from the c++ vehicle template.
My question is that, how can i change default pawn class in the editor? (its locked)
Or how to create a vehicle Blueprint from this class, which is editable via the blueprint editor and represents the original c++ class.
For example: i need the vehicle’s slip values from the code, but i want add decal shadows, change camera angles, etc. in the blueprint editor.
Thank you!
Sorry for my basic english.