C++ dedicated server list

Yeah, that sums it up.

To break it down:

  • Make sure your Unreal Engine User account is linked to GitHub.
  • Download the branch you want (current stable version is 4.12)
  • Run “Setup.bat” in downloaded source code. Wait for it to finish downloading (roughly 4GB)
  • Run “GenerateProjectFiles.bat”
  • Open UE4.sln
  • Compile engine as Development Editor (this takes a while)
  • Run UE4 and create C++ Project (this will open another Visual Studio window for that project)
  • Close UE4 Visual Studio project.
  • Create Server.Target.cs for your game : Documentation
  • Close MyGame Visual Studio project.
  • Navigate to your MyGame project directory
  • Right click, MyGame.uproject → Select, “Generate Visual Studio project files”.
  • Re-launch MyGame.sln
  • Make sure MyGameServer.Target.cs exists in the Solution Explorer
  • Change the “Solution Configuration” from Development Editor to Development Server
  • Compile MyGame (You have to do this every time you make changes to your game and want to test them on the server)
  • Open MyGame.uproject
  • Set your package settings in editor and package the game
  • Navigate to where you packaged your game and go to WindowsNoEditor->MyGame->Binaries->Win64
  • In other folder, navigate to where your MyGame.uproject is saved.
  • Go to Binaries->Win64
  • Copy MyGameServer.exe
  • Paste MyGameServer.exe to packaged game: WindowsNoEditor->MyGame->Binaries->Win64
  • Right click MyGameServer.exe → Copy
  • Paste shortcut in same folder.
  • Right click on short cut and go to properties
  • add, “-log” to end of Target (no quotes)
  • You can now run a server.

Last bit of advice:

Making a multiplayer game is exceedingly more difficult and costly than making a single player game.