I created a C++ class in VS, wrote the code, compiled and got it into UE5 - it works fine.
But when I reload the Engine, I loose the C++ Class until I compile it again.
C++ Classes created through UE5 remain existing.
Do you have a clue how to fix? Sometimes it’s much easier to create a cass into VS, not UE5.
Visual Studio has always had problems when creating classes for unreal engine you might want to try rider, it’s my personal recommendation. there is a free version now, you can try and see if it works for you.