when ever i want to start a unreal engine project it show’s this error always. I’ve tried everything and i cant figure out what’s the problem.
The project could not be compiled. Would you like to open it in Visual Studio?
Running D:/Programs/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project="D:/Unreal Engine Projects/MyProject/MyProject.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject (no existing makefile)
@progress push 5%
Parsing headers for MyProjectEditor
Running UnrealHeaderTool "D:\Unreal Engine Projects\MyProject\MyProject.uproject" "D:\Unreal Engine Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProjectEditor in 10.0734585 seconds
@progress pop
ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe