C++ code for these blueprint network nodes (NULL Online Services in C++ for LAN in PIE)

Recently I started writing a C++ GameInstanceSubsystem to manage network connections on a LAN. Concretely I use the NULL OnlineServices plugin. My Subsystem works well when running standalone from editor and in the packaged builds.

However it has issues with multiple instances in PIE, ie., starting 3 standalone executions and then configuring one as server and two as clients in game works well at the beginning, but when disconnecting or stopping PIE the next time editor has inconsistent (LAN) sessions and hangs to desktop.

Can anyone point me to the location in the C++ source code of the functions executed by these blueprint nodes when the network plugin is Online Services NULL? These are behind some wrappers and when I double click on them editor does not open Visual Studio with the file. Is there way to find this code by myself in another similar situation? It would help me to solve my issues reading how these blueprints are implemented internally.