Nope, even creating new class it does not show up but compilation works fine using visual studio. I am using visual studio 2022 , i did checked destop app , game dev support and .net sdk during installation too. i am using windows 10
You have no files in your project yet. What are you expecting to see? All you have are your target files and the main game module file (which is just the module that holds the game name). None of them will show up in the c++ part of the editor.
Create a class that is at least based on a UObject (the lowest you can go in the hierarchy). Only then will it show up.
Create a new c++ class via the editor and then recompile your project.
did you read the post description and my reply ?? even on blank C++ project there are c++ files by default, check the screenshot. I can see it in editor but not in unreal engine editor.
I have also mentioned that adding new classes has no effect, still not showing.
The default c++ files wont show up in editor as they are base files that describe the build and main game module. They are hidden from the editor.
Do not take them as an example why you are not seeing files (they will never show up)
Make sure when creating a new c++ file in editor that it lands in your source folder and not for example to the intermediate folder (vs sometimes does this).
Create a new c++ file in editor and show what the solution explorer looks like after generating it. The new cpp a header file should be in your games source folder.
If they are not there then either you are saving them in a different place or you are missing write permissions for the files. (Try running vs in administrator mode)
Ah I didn’t know that the default classes won’t show up. in UE4 those used to show up. Regarding the new c++ classes, they are showing but have to close the editor and reopen again idk why. They are indeed in source folder.
I am using vs 2022 before I had 2019 , I did removed that one and tried with 2022. Now I have upgraded to 5.4 and it works