C++ character is not improving performance?

Hi, it appears that my c++ character is not improving the performance of the character movement component, I tested a blueprint character and the performance impact of the component is the same. How would I go about making the movement component run more efficiently just like when you nativize it from a blueprint?

The performance difference between C++ and blueprints is only obvious in extremely demanding tasks. Things like character movement components won’t be noticeable in basically any situation. Even moving the entire character would be negligible.

Also, I’ll spare you the details, but nativization is deprecated at this point.

Here’s a video that will give you the in-depth breakdown of Blueprint and C++ by Alex Forsythe. It’s a bit long, but done extremely well with impressively high production value.

Performance is also discussed in depth throughout.

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