Hi guys,
I was creating custom pawn and got to the point that it works, but that pawn does not have any friction with the ground.
Question: How do I change the friction for USphereComponent in cpp?
I have found the execSetPhysMaterialOverride but I cant figure out the input params.
I don’t care if it creates its own physics material on the fly or take existing physics material from a file.
Thanks,
Crispy