Hi Everybody, any idea how I force the engine to Print Callstacks once warnings are printed. Would help us alot when running test.
We do get some Warnings like:
Attempting to release an actor with a null handle
or
FMemberReference::ResolveMember (GetOverlappingActors) bSelfContext == true, but no scope supplied!
Warning LogBlueprint
And I would love to see which class/object/blueprint is causing these messages in the editor.
Thanks for any tipps!