C++ Callstack when Warning Print

Hi Everybody, any idea how I force the engine to Print Callstacks once warnings are printed. Would help us alot when running test.

We do get some Warnings like:

Attempting to release an actor with a null handle

or

FMemberReference::ResolveMember (GetOverlappingActors) bSelfContext == true, but no scope supplied!
Warning      LogBlueprint

And I would love to see which class/object/blueprint is causing these messages in the editor.

Thanks for any tipps!

Last two messages - are answers for both manual callstack printing and on-warnings.

Another option - you can go to exact warning line, put breakpoint here and see stack with debugger.