Hi,
I have a problem with editor, when i change my c++ code and compile from visual studio(build is complete and successfully) i got a error on UE4Editor. my changes is not apply to editor and when i closed and open the editor i got same error in log files(Log paths Saved\Logs). when i closed ue4editor and rebuild solution in visual studio, i’m ok an no error show again.
I must sayed this when i compile project from UE4Editor, project build and changes are show in editor, the problem show when i build from visual studio.
error in output log:
LoadLibraryWithSearchPaths failed for file {GAME_MODULE}. GetLastError=126
FileExists returned 1 for Module {GAME_MODULE}
ModuleManager: Unable to load module {GAME_MODULE} because the file couldn't be loaded by the OS
I search for error number 126 and found this error raised when system module not found, but the dll is there and path is ok.
more information about project:
- I have 2 c++ plugin in my project, this error raised for main project not plugins
- i get this error for both version 4.16 and 4.17
- i get this error for both visual studio 2015 and 2017 (Community version)
- i get this error on windows 10(not tested on other platforms)