I’m using Visual Studio Ultimate 2013 and every time I try to build the engine I get this error:
1>------ Build started: Project: UracerCode, Configuration: DebugGame_Editor x64 ------
1> rc.exe UracerCode.rc
1>
1> Wyjątek nieobsłużony: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Pliki program?w\Microsoft Visual Studio 12.0\Common7\Tools\../../VC/bin/x86_amd64/cl.exe /nologo /Oi /Zp8 /Gy /fp:fast /c /Zm800 /bigobj /wd4819 /wd4651 /wd4005 /D _WINDLL /Od /Os /Ob2 /RTCs /errorReport:prompt /EHsc /Z7 /MD /I "F:\Program Files\Unreal Engine\4.1\Engine\Source" /I "F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Source" /I "../../../../../Dane/Moje Dokumenty/Unreal Projects/UracerCode/Source/" /I "../../../../../Dane/Moje Dokumenty/Unreal Projects/UracerCode/Intermediate/Build/Win64/Inc/UracerCode/" /I "Runtime/Core/Public" /I "Runtime/Core/Public/Internationalization" /I "Runtime/Core/Public/Async" /I "Runtime/Core/Public/Concurrency" /I "Runtime/Core/Public/Containers" /I "Runtime/Core/Public/GenericPlatform" /I "Runtime/Core/Public/HAL" /I "Runtime/Core/Public/Math" /I "Runtime/Core/Public/Misc" /I "Runtime/Core/Public/Modules" /I "Runtime/Core/Public/Modules/Boilerplate" /I "Runtime/Core/Public/ProfilingDebugging" /I "Runtime/Core/Public/Serialization" /I "Runtime/Core/Public/Serialization/Json" /I "Runtime/Core/Public/Stats" /I "Runtime/Core/Public/Templates" /I "Runtime/Core/Public/UObject" /I "Runtime/Core/Public/Windows" /I "Runtime/CoreUObject/Classes/" /I "../Intermediate/Build/Win64/Inc/CoreUObject/" /I "Runtime/CoreUObject/Public/" /I "Runtime/CoreUObject/Public/Blueprint" /I "Runtime/CoreUObject/Public/Misc" /I "Runtime/CoreUObject/Public/Serialization" /I "Runtime/CoreUObject/Public/Templates" /I "Runtime/CoreUObject/Public/UObject" /I "Runtime/Engine/Classes/" /I "../Intermediate/Build/Win64/Inc/Engine/" /I "Runtime/Engine/Public/" /I "Runtime/Engine/Public/AI" /I "Runtime/Engine/Public/Landscape" /I "Runtime/Engine/Public/Net" /I "Runtime/Engine/Public/Slate" /I "Runtime/Slate/Classes/" /I "../Intermediate/Build/Win64/Inc/Slate/" /I "Runtime/Slate/Public/" /I "Runtime/Slate/Public/Docking" /I "Runtime/Slate/Public/DockingFramework" /I "Runtime/Slate/Public/MultiBox" /I "Runtime/Slate/Public/TableView" /I "Runtime/Slate/Public/Testing" /I "Runtime/Slate/Public/Text" /I "Runtime/Slate/Public/TutorialSystem" /I "Runtime/InputCore/Classes/" /I "../Intermediate/Build/Win64/Inc/InputCore/" /I "Runtime/InputCore/Public/" /I "../Intermediate/Build/Win64/Inc/Messaging/" /I "Runtime/Messaging/Public/" /I "Runtime/Messaging/Public/Common" /I "Runtime/Messaging/Public/Interfaces" /I "../Intermediate/Build/Win64/Inc/Networking/" /I "Runtime/Networking/Public/" /I "Runtime/Networking/Public/Common" /I "Runtime/Networking/Public/Interfaces" /I "Runtime/Networking/Public/Interfaces/IPv4" /I "Runtime/Networking/Public/Interfaces/Steam" /I "../Intermediate/Build/Win64/Inc/Sockets/" /I "Runtime/Sockets/Public/" /I "../Intermediate/Build/Win64/Inc/RenderCore/" /I "Runtime/RenderCore/Public/" /I "../Intermediate/Build/Win64/Inc/RHI/" /I "Runtime/RHI/Public/" /I "../Intermediate/Build/Win64/Inc/ShaderCore/" /I "Runtime/ShaderCore/Public/" /I "../Intermediate/Build/Win64/Inc/AssetRegistry/" /I "Runtime/AssetRegistry/Public/" /I "Runtime/EngineMessages/Classes/" /I "../Intermediate/Build/Win64/Inc/EngineMessages/" /I "Runtime/EngineMessages/Public/" /I "Runtime/EngineSettings/Classes/" /I "../Intermediate/Build/Win64/Inc/EngineSettings/" /I "Runtime/EngineSettings/Public/" /I "../Intermediate/Build/Win64/Inc/SynthBenchmark/" /I "Developer/SynthBenchmark/Public/" /I "../Intermediate/Build/Win64/Inc/Renderer/" /I "Runtime/Renderer/Public/" /I "Programs/UnrealLightmass/Public" /I "Editor/UnrealEd/Classes/" /I "../Intermediate/Build/Win64/Inc/UnrealEd/" /I "Editor/UnrealEd/Public/" /I "Editor/UnrealEd/Public/Commandlets" /I "Editor/UnrealEd/Public/Dialogs" /I "Editor/UnrealEd/Public/DragAndDrop" /I "Editor/UnrealEd/Public/Features" /I "Editor/UnrealEd/Public/Kismet2" /I "Editor/UnrealEd/Public/Layers" /I "Editor/UnrealEd/Public/Toolkits" /I "../Intermediate/Build/Win64/Inc/BspMode/" /I "Editor/BspMode/Public/" /I "../Intermediate/Build/Win64/Inc/Documentation/" /I "Editor/Documentation/Public/" /I "../Intermediate/Build/Win64/Inc/Projects/" /I "Runtime/Projects/Public/" /I "Runtime/Projects/Public/Interfaces" /I "../Intermediate/Build/Win64/Inc/SandboxFile/" /I "Runtime/SandboxFile/Public/" /I "../Intermediate/Build/Win64/Inc/EditorStyle/" /I "Editor/EditorStyle/Public/" /I "Editor/EditorStyle/Public/Classes" /I "Editor/EditorStyle/Public/Interfaces" /I "../Intermediate/Build/Win64/Inc/SourceControl/" /I "Developer/SourceControl/Public/" /I "Editor/UnrealEdMessages/Classes/" /I "../Intermediate/Build/Win64/Inc/UnrealEdMessages/" /I "Editor/UnrealEdMessages/Public/" /I "../Intermediate/Build/Win64/Inc/XAudio2/" /I "Runtime/Windows/XAudio2/Public/" /I "../Intermediate/Build/Win64/Inc/UserFeedback/" /I "Editor/UserFeedback/Public/" /I "../Intermediate/Build/Win64/Inc/CollectionManager/" /I "Developer/CollectionManager/Public/" /D "UE_EDITOR=1" /D "IS_PROGRAM=0" /D "UE_ROCKET=1" /D "UNICODE" /D "_UNICODE" /D "__UNREAL__" /D "IS_MONOLITHIC=0" /D "WITH_ENGINE=1" /D "WITH_UNREAL_DEVELOPER_TOOLS=1" /D "WITH_COREUOBJECT=1" /D "USE_STATS_WITHOUT_ENGINE=0" /D "WITH_PLUGIN_SUPPORT=0" /D "USE_LOGGING_IN_SHIPPING=0" /D "UE_BUILD_MINIMAL=0" /D "WITH_EDITOR=1" /D "WITH_SERVER_CODE=1" /D "UBT_COMPILED_PLATFORM=Win64" /D "WIN32=1" /D "_WIN32_WINNT=0x0600" /D "WINVER=0x0600" /D "PLATFORM_WINDOWS=1" /D "NDEBUG=1" /D "UE_BUILD_DEVELOPMENT=1" /D "ORIGINAL_FILE_NAME=\"UE4Editor-UracerCode-Win64-DebugGame.dll\"" /D "URACERCODE_API=DLLEXPORT" /D "UE_ENABLE_ICU=1" /D "WITH_STEAMWORKS=0" /D "WITH_DIRECTXMATH=0" /D "CORE_API=DLLIMPORT" /D "COREUOBJECT_API=DLLIMPORT" /D "WITH_PHYSX=1" /D "WITH_APEX=1" /D "USE_NETWORK_PROFILER=1" /D "WITH_RECAST=1" /D "WITH_SPEEDTREE=0" /D "ENGINE_API=DLLIMPORT" /D "SLATE_API=DLLIMPORT" /D "INPUTCORE_API=DLLIMPORT" /D "MESSAGING_API=DLLIMPORT" /D "NETWORKING_API=DLLIMPORT" /D "SOCKETS_PACKAGE=1" /D "SOCKETS_API=DLLIMPORT" /D "RENDERCORE_API=DLLIMPORT" /D "RHI_API=DLLIMPORT" /D "SHADERCORE_API=DLLIMPORT" /D "ASSETREGISTRY_API=DLLIMPORT" /D "ENGINEMESSAGES_API=DLLIMPORT" /D "ENGINESETTINGS_API=DLLIMPORT" /D "SYNTHBENCHMARK_API=DLLIMPORT" /D "RENDERER_API=" /D "WITH_PHYSX=1" /D "WITH_APEX=1" /D "WITH_SIMPLYGON=0" /D "WITH_RECAST=1" /D "WITH_SPEEDTREE=0" /D "UNREALED_API=DLLIMPORT" /D "BSPMODE_API=DLLIMPORT" /D "DOCUMENTATION_API=DLLIMPORT" /D "PROJECTS_API=DLLIMPORT" /D "SANDBOXFILE_API=DLLIMPORT" /D "EDITORSTYLE_API=DLLIMPORT" /D "SOURCECONTROL_API=DLLIMPORT" /D "UNREALEDMESSAGES_API=DLLIMPORT" /D "XAUDIO2_API=DLLIMPORT" /D "USERFEEDBACK_API=" /D "COLLECTIONMANAGER_API=" /I "F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Intermediate\Build\Win64\UracerCodeEditor\DebugGame\UracerCode" /Yc"F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Source\UracerCode\UracerCode.h" /Fp"F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Intermediate\Build\Win64\UracerCodeEditor\DebugGame\UracerCode\UracerCode.h.pch" "F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Intermediate\Build\Win64\UracerCodeEditor\DebugGame\UracerCode\PCH.UracerCode.UracerCode.h.cpp" /Fo"F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Intermediate\Build\Win64\UracerCodeEditor\DebugGame\UracerCode\UracerCode.h.obj" /TP /GR- /WX /W4
1> System.ComponentModel.Win32Exception (0x80004005): Nie można odnaleźć określonego pliku
1> w System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> w UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Nie można odnaleźć określonego pliku
1> w System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> w UnrealBuildTool.ActionThread.ThreadFunc()
1> --- Koniec śladu stosu wyjątków wewnętrznych ---
1> w UnrealBuildTool.ActionThread.ThreadFunc()
1> w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
1> w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
1> w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
1> w System.Threading.ThreadHelper.ThreadStart()
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========