C++ build error

I’m using Visual Studio Ultimate 2013 and every time I try to build the engine I get this error:

1>------ Build started: Project: UracerCode, Configuration: DebugGame_Editor x64 ------
1>  rc.exe UracerCode.rc
1>  
1>  Wyjątek nieobsłużony: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Pliki program?w\Microsoft Visual Studio 12.0\Common7\Tools\../../VC/bin/x86_amd64/cl.exe  /nologo /Oi /Zp8 /Gy /fp:fast /c /Zm800 /bigobj /wd4819 /wd4651 /wd4005 /D _WINDLL /Od /Os /Ob2 /RTCs /errorReport:prompt /EHsc /Z7 /MD /I "F:\Program Files\Unreal Engine\4.1\Engine\Source" /I "F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Source" /I "../../../../../Dane/Moje Dokumenty/Unreal Projects/UracerCode/Source/" /I "../../../../../Dane/Moje Dokumenty/Unreal Projects/UracerCode/Intermediate/Build/Win64/Inc/UracerCode/" /I "Runtime/Core/Public" /I "Runtime/Core/Public/Internationalization" /I "Runtime/Core/Public/Async" /I "Runtime/Core/Public/Concurrency" /I "Runtime/Core/Public/Containers" /I "Runtime/Core/Public/GenericPlatform" /I "Runtime/Core/Public/HAL" /I "Runtime/Core/Public/Math" /I "Runtime/Core/Public/Misc" /I "Runtime/Core/Public/Modules" /I "Runtime/Core/Public/Modules/Boilerplate" /I "Runtime/Core/Public/ProfilingDebugging" /I "Runtime/Core/Public/Serialization" /I "Runtime/Core/Public/Serialization/Json" /I "Runtime/Core/Public/Stats" /I "Runtime/Core/Public/Templates" /I "Runtime/Core/Public/UObject" /I "Runtime/Core/Public/Windows" /I "Runtime/CoreUObject/Classes/" /I "../Intermediate/Build/Win64/Inc/CoreUObject/" /I "Runtime/CoreUObject/Public/" /I "Runtime/CoreUObject/Public/Blueprint" /I "Runtime/CoreUObject/Public/Misc" /I "Runtime/CoreUObject/Public/Serialization" /I "Runtime/CoreUObject/Public/Templates" /I "Runtime/CoreUObject/Public/UObject" /I "Runtime/Engine/Classes/" /I "../Intermediate/Build/Win64/Inc/Engine/" /I "Runtime/Engine/Public/" /I "Runtime/Engine/Public/AI" /I "Runtime/Engine/Public/Landscape" /I "Runtime/Engine/Public/Net" /I "Runtime/Engine/Public/Slate" /I "Runtime/Slate/Classes/" /I "../Intermediate/Build/Win64/Inc/Slate/" /I "Runtime/Slate/Public/" /I "Runtime/Slate/Public/Docking" /I "Runtime/Slate/Public/DockingFramework" /I "Runtime/Slate/Public/MultiBox" /I "Runtime/Slate/Public/TableView" /I "Runtime/Slate/Public/Testing" /I "Runtime/Slate/Public/Text" /I "Runtime/Slate/Public/TutorialSystem" /I "Runtime/InputCore/Classes/" /I "../Intermediate/Build/Win64/Inc/InputCore/" /I "Runtime/InputCore/Public/" /I "../Intermediate/Build/Win64/Inc/Messaging/" /I "Runtime/Messaging/Public/" /I "Runtime/Messaging/Public/Common" /I "Runtime/Messaging/Public/Interfaces" /I "../Intermediate/Build/Win64/Inc/Networking/" /I "Runtime/Networking/Public/" /I "Runtime/Networking/Public/Common" /I "Runtime/Networking/Public/Interfaces" /I "Runtime/Networking/Public/Interfaces/IPv4" /I "Runtime/Networking/Public/Interfaces/Steam" /I "../Intermediate/Build/Win64/Inc/Sockets/" /I "Runtime/Sockets/Public/" /I "../Intermediate/Build/Win64/Inc/RenderCore/" /I "Runtime/RenderCore/Public/" /I "../Intermediate/Build/Win64/Inc/RHI/" /I "Runtime/RHI/Public/" /I "../Intermediate/Build/Win64/Inc/ShaderCore/" /I "Runtime/ShaderCore/Public/" /I "../Intermediate/Build/Win64/Inc/AssetRegistry/" /I "Runtime/AssetRegistry/Public/" /I "Runtime/EngineMessages/Classes/" /I "../Intermediate/Build/Win64/Inc/EngineMessages/" /I "Runtime/EngineMessages/Public/" /I "Runtime/EngineSettings/Classes/" /I "../Intermediate/Build/Win64/Inc/EngineSettings/" /I "Runtime/EngineSettings/Public/" /I "../Intermediate/Build/Win64/Inc/SynthBenchmark/" /I "Developer/SynthBenchmark/Public/" /I "../Intermediate/Build/Win64/Inc/Renderer/" /I "Runtime/Renderer/Public/" /I "Programs/UnrealLightmass/Public" /I "Editor/UnrealEd/Classes/" /I "../Intermediate/Build/Win64/Inc/UnrealEd/" /I "Editor/UnrealEd/Public/" /I "Editor/UnrealEd/Public/Commandlets" /I "Editor/UnrealEd/Public/Dialogs" /I "Editor/UnrealEd/Public/DragAndDrop" /I "Editor/UnrealEd/Public/Features" /I "Editor/UnrealEd/Public/Kismet2" /I "Editor/UnrealEd/Public/Layers" /I "Editor/UnrealEd/Public/Toolkits" /I "../Intermediate/Build/Win64/Inc/BspMode/" /I "Editor/BspMode/Public/" /I "../Intermediate/Build/Win64/Inc/Documentation/" /I "Editor/Documentation/Public/" /I "../Intermediate/Build/Win64/Inc/Projects/" /I "Runtime/Projects/Public/" /I "Runtime/Projects/Public/Interfaces" /I "../Intermediate/Build/Win64/Inc/SandboxFile/" /I "Runtime/SandboxFile/Public/" /I "../Intermediate/Build/Win64/Inc/EditorStyle/" /I "Editor/EditorStyle/Public/" /I "Editor/EditorStyle/Public/Classes" /I "Editor/EditorStyle/Public/Interfaces" /I "../Intermediate/Build/Win64/Inc/SourceControl/" /I "Developer/SourceControl/Public/" /I "Editor/UnrealEdMessages/Classes/" /I "../Intermediate/Build/Win64/Inc/UnrealEdMessages/" /I "Editor/UnrealEdMessages/Public/" /I "../Intermediate/Build/Win64/Inc/XAudio2/" /I "Runtime/Windows/XAudio2/Public/" /I "../Intermediate/Build/Win64/Inc/UserFeedback/" /I "Editor/UserFeedback/Public/" /I "../Intermediate/Build/Win64/Inc/CollectionManager/" /I "Developer/CollectionManager/Public/" /D "UE_EDITOR=1" /D "IS_PROGRAM=0" /D "UE_ROCKET=1" /D "UNICODE" /D "_UNICODE" /D "__UNREAL__" /D "IS_MONOLITHIC=0" /D "WITH_ENGINE=1" /D "WITH_UNREAL_DEVELOPER_TOOLS=1" /D "WITH_COREUOBJECT=1" /D "USE_STATS_WITHOUT_ENGINE=0" /D "WITH_PLUGIN_SUPPORT=0" /D "USE_LOGGING_IN_SHIPPING=0" /D "UE_BUILD_MINIMAL=0" /D "WITH_EDITOR=1" /D "WITH_SERVER_CODE=1" /D "UBT_COMPILED_PLATFORM=Win64" /D "WIN32=1" /D "_WIN32_WINNT=0x0600" /D "WINVER=0x0600" /D "PLATFORM_WINDOWS=1" /D "NDEBUG=1" /D "UE_BUILD_DEVELOPMENT=1" /D "ORIGINAL_FILE_NAME=\"UE4Editor-UracerCode-Win64-DebugGame.dll\"" /D "URACERCODE_API=DLLEXPORT" /D "UE_ENABLE_ICU=1" /D "WITH_STEAMWORKS=0" /D "WITH_DIRECTXMATH=0" /D "CORE_API=DLLIMPORT" /D "COREUOBJECT_API=DLLIMPORT" /D "WITH_PHYSX=1" /D "WITH_APEX=1" /D "USE_NETWORK_PROFILER=1" /D "WITH_RECAST=1" /D "WITH_SPEEDTREE=0" /D "ENGINE_API=DLLIMPORT" /D "SLATE_API=DLLIMPORT" /D "INPUTCORE_API=DLLIMPORT" /D "MESSAGING_API=DLLIMPORT" /D "NETWORKING_API=DLLIMPORT" /D "SOCKETS_PACKAGE=1" /D "SOCKETS_API=DLLIMPORT" /D "RENDERCORE_API=DLLIMPORT" /D "RHI_API=DLLIMPORT" /D "SHADERCORE_API=DLLIMPORT" /D "ASSETREGISTRY_API=DLLIMPORT" /D "ENGINEMESSAGES_API=DLLIMPORT" /D "ENGINESETTINGS_API=DLLIMPORT" /D "SYNTHBENCHMARK_API=DLLIMPORT" /D "RENDERER_API=" /D "WITH_PHYSX=1" /D "WITH_APEX=1" /D "WITH_SIMPLYGON=0" /D "WITH_RECAST=1" /D "WITH_SPEEDTREE=0" /D "UNREALED_API=DLLIMPORT" /D "BSPMODE_API=DLLIMPORT" /D "DOCUMENTATION_API=DLLIMPORT" /D "PROJECTS_API=DLLIMPORT" /D "SANDBOXFILE_API=DLLIMPORT" /D "EDITORSTYLE_API=DLLIMPORT" /D "SOURCECONTROL_API=DLLIMPORT" /D "UNREALEDMESSAGES_API=DLLIMPORT" /D "XAUDIO2_API=DLLIMPORT" /D "USERFEEDBACK_API=" /D "COLLECTIONMANAGER_API=" /I "F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Intermediate\Build\Win64\UracerCodeEditor\DebugGame\UracerCode" /Yc"F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Source\UracerCode\UracerCode.h" /Fp"F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Intermediate\Build\Win64\UracerCodeEditor\DebugGame\UracerCode\UracerCode.h.pch" "F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Intermediate\Build\Win64\UracerCodeEditor\DebugGame\UracerCode\PCH.UracerCode.UracerCode.h.cpp" /Fo"F:\Dane\Moje Dokumenty\Unreal Projects\UracerCode\Intermediate\Build\Win64\UracerCodeEditor\DebugGame\UracerCode\UracerCode.h.obj" /TP /GR- /WX /W4
1>  System.ComponentModel.Win32Exception (0x80004005): Nie można odnaleźć określonego pliku
1>     w System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1>     w UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Nie można odnaleźć określonego pliku
1>     w System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1>     w UnrealBuildTool.ActionThread.ThreadFunc()
1>     --- Koniec śladu stosu wyjątków wewnętrznych ---
1>     w UnrealBuildTool.ActionThread.ThreadFunc()
1>     w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
1>     w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
1>     w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
1>     w System.Threading.ThreadHelper.ThreadStart()
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.