I’m really new to programming with UE4 and C++ in combination with blueprints.
I try to create a simple Blueprint Function Library in C++ with one function “GetHappyMessage”.
I compiled all, the C++ function is listed in a Blueprint Function List in the editor, i can use it, but it fails compiling because it says its a private method and it cannot called outside of the class.
So, i have no idea to fix this. If i create the BFL directly in the editor it works as expected.
I work with 4.6.1
Thx, in general i know some other programming languages but in all that i’ve used before, all was public per default Also i was confused about the “static” keyword, i guessed that this already make the function static public available. I miss just the basics of c++ programming.